Ideas & Insights

April 4, 2021

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0 minute read

Lean TECHniques Passes Its Ten Year Anniversary

Lean TECHniques

Lean TECHniques was founded on April 1st, 2011 by Tim Gifford and Brandon Carlson. Their work within the community led to frequent consulting requests. They wanted to help organizations of all sizes with their Agile needs, and do so while creating a place people loved to work.

April 2, 2021

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0 minute read

Why you need a UI/UX designer on your team

Lean TECHniques

Great software project teams are able to produce application features quickly that provide users with the most amount of value. If you don’t have a UI/UX designer on your team, you’re risking the design of your application experience short-changing your users.

March 15, 2021

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5 minute read

Making Changes in a Risk-Free Way

Tim Gifford
Tim Gifford

There are so many risks when we make changes to software systems. A defect can cause a minor frustration, cause a loss of 440 million USD in 45 minutes, and put Knight Capital Group out of business or worse.

August 21, 2020

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7 minute read

A Functional Approach to The Builder Pattern

Chase Hardin
Chase Hardin

As a coder, the builder pattern is my go-to. It makes data setup extremely easy – instantiate a class, chain some methods together, and finish by executing a build method. However, every time I write a builder class, I can’t help but wonder if there’s a more functional approach that completely removes state.

June 15, 2020

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5 minute read

A Case Against Cloud

Lean TECHniques

In today’s IT landscape, a lot of people see the quick wins of cloud offerings and miss what they’re giving up. Cloud platforms make it easy to stand up new workloads in particular configurations, but they are severely limited scope, lack of developer agency, and closed implementation leave much to be desired. While some applications run well this way, containers and Kubernetes are a competitive alternative for many mid and large sized organizations.

June 5, 2020

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3 minute read

Patterns Revisited Singleton

Lean TECHniques

Globals are bad. Data should be encapsulated and only available when needed. These are some of the first things you learn when you start to program. If there are multiple actors that can write to shared data, side affects can occur.

May 26, 2020

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2 minute read

Patterns Revisited Part 1

Lean TECHniques

During the 1990s object-oriented programming was beginning to take the software world by storm. C++ and Java were some of the most popular programming languages. Walking into a bookstore and browsing to the computer section you would find books of all sorts on object-oriented development and design.